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Luis Valoyes

I'm a Colombia-born, Montreal-based multimedia artist.


I got a degree in architecture in Colombia, where I worked in the social housing field for about a decade. After moving to Canada in 2016, I studied multimedia sound production, and worked as a composer and sound designer for a small casino games company for a few years.


I enjoy creating colorful animated images inspired by pop-art, to explore different aspects of life. Most of my artwork contain skulls and/or skeletons, not just because I find them visually appealing, but mainly because they are universal. Male, female, black, white, gay, straight, christian, muslim, and any other category we are put into, we all share our mortality, and we all share the same structure.


In my digital art, I embrace imperfection. Digital technology allows us to reach perfect results, specially when we use professional tools, and those results are nice, impressive, amazing but, sometimes, a little boring. Inexpensive, consumer grade tools are, however, more powerful than what we think, they're also easy to use, lightweight and, sometimes, they just ignite my creativity. I use a number of interesting, and mostly inexpensive tools to create my artwork, and I make it imperfect and glitchy, because that's how life is, imperfect, dirty, caothic, and glitchy.


Most of my art is directly related to my own music. Sometimes the visual art is inspired by the music, and in some cases it's the other way around. I write and produce my own music in a variety of styles and under a number of monikers. Most of my music is instrumental, and pretty much all of it can be considered experimental.


We have developed enough technology to live in a perfect world, yet we do all in our power to turn it into a factory of misery. At least we can try and embellish the factory's walls with art, can't we?

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